Projects Overview

8bitBlitz – Systems Designer
Fast paced action platformer with a focus on parkour and grappling. Available now on Itch.io, soon to be on steam.
My responsibilities on this project included project management in Jira and Confluence, designing and implementing core features to include parkour, character movement, and prototype versions of the HUD. I also designed and blocked out multiple early game levels, including the first iteration of the tutorial.
Projects at Full Sail University
Adventure game, Tournamental, and my current project WaterMan.

Unannounced Project with Mars Games – Senior Producer (Intern Position)
At Mars Games we’re breaking into the shooter genre with a very exciting project, I currently lead 4 departments totaling 34 individual contributors. Catch us at GDC for a peek behind the curtain!
My responsibilities so far have included designing and implementing core features to include Enemy AI, and Player Progression, as well as integrating systems purchased for the project. I have recently been handed the Intern position of Senior Producer, to oversee and assist with Systems Design, Combat Design, UI/UX, Engineering, And Narrative.
